Do you have what it takes to resist the ever-present lure of Absolute Power? This 336 full-color page Books Two matches the first volume and its title says it all: this is an essential companion for all superhero campaigns, whether they are set within the Sentinel Earth canon or are creations of your own design. It provides exquisite setting and genre context for the character creation and game system presented in Book One. This volume opens with an in-depth study of superhero Game Mastering techniques that provides invaluable advice on running dynamic stories at your gaming table..